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| All the stuff... |
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| Software |
Date |
Language, Platform |
Comment |
| Cython/Pyrl |
02/'00- |
Perl / Several |
Two advanced preprocessors that let you code C, C++ or Perl with a pythonish synthax!! |
| Pretml |
06/'00- |
Pyrl / Linux, more? |
A HTML preprocessor that let you define 'macros', include files and use shorthand names and symbols to format and change your pages easier. Automatically fetches w/h and alt tag from images and inserts if not already entered. |
| WebChk |
'97-'98 |
C / MSDOS, Linux |
A program that cleans up html code, adds width/height to <img> tags, checks validity, etc. This is very inferior to my new program pretml (see above). |
| Artist |
'98-'99 |
C++ / Linux, Win |
My second attempt at making a paint program (for my first, check further down). Objectoriented and clean structure. |
| Crossplatform Gui |
'98-'99 |
C++ / Linux, Win |
The GUI I developed with/for the paint program. Like "Artist", It's far from complete. Lack of time is stopping me. |
| BigMap Nibbles |
01/'00- |
Asm, C / GBC |
My first game for the Gameboy Color. It's the classic Nibbles, but with larger-than-one-screen levels. |
| Palm "kminibrd" |
'99 |
C / Palm IIIx, Palm *? |
A keyboard hack which use the silkscreen instead of the valueable screenspace. It's NOT cleanly coded, because it's based on "the Keypad hack" which was, indeed, very messy. I stopped coding on it because Graffiti is actually faster. |
| FltkGamEd |
'99 |
C++ / Linux, win |
I was about to rewrite my old GamEd from scratch using the Fltk gui toolkit, but now I'm recoding it a new way... |
| GamEd |
'97-'98 |
C / MSDOS, linux? |
A program to grab sprites and edit animations, set hotspots and boundingboxes, grab blocks and edit tilemaps. I stopped coding on it because I'm using a new tecnique for our new game-engine, so this editor is obsolete. |
| HackPaint |
'97 |
C / MSDOS |
Ahh, my first attempt at a paintprogram, pretty much a clone of DeluxePaint (an Amiga program). It's only 256 colours, and as usual with my early C programs; the code is nasty.. |
| HackerGreen |
'99 |
Linux w/ E |
A theme I created for the Enlightenment windowmanager for Linux (which I haven't used in ages, SawFish rules.. hmm, maybe I should 'convert' the theme..) |
| HackerGreen 138 |
'99 |
Linux w/ E |
A (very different) variant of HackerGreen.. Some other people have made further variants by recoloring my graphics if anyone is interested. |
| Lot's of old stuff |
'89-'96 |
E, Asm, Pascal... / C64, Amiga |
Ofcourse there's lot's of more stuff.. I made three really cool games for the Amiga in BlitzBasic and Asm but they are depressingly lost..
I have some sources left from those days for some programs made in Blitz; A start of an windowing system, an ANSI-color text viewer (for viewing BBS logos, I didn't have an internet connection until '96), and some demo gfx routines in 68k asm and some small utilities for the workbench. |
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